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Suggestions about a boat build.

Posted: Mon Jul 29, 2013 11:13 am
by cyberstrabadi
How about this boat...
http://mwo.smurfy-net.de/mechlab#i=47&l ... 6003785f32

I will chain fire the lrms but this is goin to be brutal , fast enough and 6mls , 4 of them to the hands for fighting the lights that might get ideas.Not having to mention if i team up with Halls d-dc under ecm what might happen :D
Already gathering cbills :)

Re: Suggestions about a boat build.

Posted: Mon Jul 29, 2013 4:06 pm
by K'hanesh Lor'al
wow... I shudder when I think of a lance of those focusing fire....

Re: Suggestions about a boat build.

Posted: Tue Jul 30, 2013 11:57 am
by DemonRaziel
Nice! If I killed you and didn't score an ammo explosion in the process, I would feel kinda cheated :D

PS: I would hate to be the trial RS that walks into the open on Alpine only to be targeted by you...

Re: Suggestions about a boat build.

Posted: Tue Jul 30, 2013 1:36 pm
by Molossian Dog
Shouldn´t this be in Combat Information Center?

As for the build...it is very boat-y. (Not booty. You and your dirty imagination)

I´d consider swapping out a M-Laser for a TAG. You don´t want to LRM boat half-assed, do you? I also think 5 M-Lasers are more manageable heat wise than 6 of them. Just my two cents. I usually don´t run LRM boats, so take my advice with a grain of salt or two.

Additionally I would pack one ton of the ammunition into the head. If you start getting critical hits in the head you are screwed anyways.

Re: Suggestions about a boat build.

Posted: Wed Jul 31, 2013 2:39 am
by cyberstrabadi
DemonRaziel wrote:Nice! If I killed you and didn't score an ammo explosion in the process, I would feel kinda cheated :D

PS: I would hate to be the trial RS that walks into the open on Alpine only to be targeted by you...
Ok i should edit my post and say :I pack 6 mls 4 of them in the hands if any light gets ideas(except if you`re running against Demon so there is no hope!!) :D

I thought about loosing the ammo on the left hand and putting case on the other but that would mean that i should lose either 1 ml or downsize to lrm10.But i don`t think that many of them will try to hit my arms and legs.Most of the pilots (for an unknown reason try to hit ct back or front in the asaults.Anyway i will propably buy it today and put it to some trial testing.

Re: Suggestions about a boat build.

Posted: Wed Jul 31, 2013 3:03 am
by cyberstrabadi
Molossian Dog wrote:Shouldn´t this be in Combat Information Center?

As for the build...it is very boat-y. (Not booty. You and your dirty imagination)

I´d consider swapping out a M-Laser for a TAG. You don´t want to LRM boat half-assed, do you? I also think 5 M-Lasers are more manageable heat wise than 6 of them. Just my two cents. I usually don´t run LRM boats, so take my advice with a grain of salt or two.

Additionally I would pack one ton of the ammunition into the head. If you start getting critical hits in the head you are screwed anyways.
It is not even tested yet so i post it here.If i test it enough and find out that its worth it i will be posted in the CIC but untill that there might be some changes in the loadout.

TAG is the most useless weapon if you ask me because it is good only against a D-DC to overcome its ECM.Try keeping a steady TAG on a light (that is not legged :D ).And TAG only works if you are on steady contact with the enemy from fire till contact.You ca always shoot a shut down mech without a lock in lrms ;)

Yes heat is my main concern but i will test that in battle conditions and we`ll see.Chainfirind the lrms won`t produce much heat and that is the main usage of the mech so i`ll test it and see what i can do about it.Anyway i live in Greece and run Jaggers so i`m used in very hot places. :P

Re: Suggestions about a boat build.

Posted: Thu Aug 01, 2013 9:53 am
by cyberstrabadi
Well this is what i came up with.
http://mwo.smurfy-net.de/mechlab#i=47&l ... a5a3935183

Downsizing the lrm15 in the hands with lrm10 makes it possible for alpha hitting all of them without penalty.More to that the ams can destroy somewhere between 2-6 lrms at 200 m.(if i remember correctly and it hasn`t changed) that is working so 32 lrms together for sure 26 of them hit at least and the volley behind them consisting 12(6x2) and 6(3x2) follow in less than 50 meters so ams can do scrap damage to them.On top of that the lrm10 has faster cooldown making it more effective in open targets or when targets reapear on the radar.

I`ve dropped 4 times yesterday in that mech and the least damage i did was 344 and never died.Yes i was droppin pugland but it is an indication of what it can do.Actually the only "real threat" i had was a quickdraw running at me firing ppc`s all the way in the valley of death(near eps) on Alpine while i was on the hill but before he get under my 180m. lrm range he died boosting my dmg.So with no real threats it rocks very good.

It`s problem though is that it has only 1 module slot in wich i`ve put adv. target decay , that is a must in boating and i don`t have a slot for my seismic :(

Anyway it actually is a very good built and after testing it a bit more i will post the final build on mechbay.

Re: Suggestions about a boat build.

Posted: Thu Aug 01, 2013 10:17 am
by Molossian Dog
If you master the Stalker you should go for "Advanced Sensor Range" instead of seismic with your additional module slot.

Re: Suggestions about a boat build.

Posted: Thu Aug 01, 2013 1:24 pm
by DemonRaziel
"LRM20, LRM15 and LRM10s now share their max alpha limit." - since the latest patch, you will get boating penalties even when runing 2x LRM10 and 2x LRM15.

The extra penalty should be 6.72 heat in addition to the standard 18 heat, unless my math is off.

But full armor, LRM50, 6 MLs is indeed a very decent "boat" build.

Re: Suggestions about a boat build.

Posted: Tue Aug 06, 2013 6:20 am
by cyberstrabadi
DemonRaziel wrote:"LRM20, LRM15 and LRM10s now share their max alpha limit." - since the latest patch, you will get boating penalties even when runing 2x LRM10 and 2x LRM15.

The extra penalty should be 6.72 heat in addition to the standard 18 heat, unless my math is off.

But full armor, LRM50, 6 MLs is indeed a very decent "boat" build.
Yes you`re right Demon.Last night we droped together there was a penalty but i could live with it.Put on the first shot my heat around 40% but since the diferential cooldown times took palce after the first shot the heat wasn`ta problem anymore.I could try to put lrm 5 instead of 10 but i wan`t have the same affect.Another thing i`m goin to try is chainfire 4X15 and see how it goes.Anyway it can be brutal if an asault or any other slow moving mech is in open ground and a steady lock , remember the stalker buggin you last night?

Im goin to buy the 5s var. and built something simillar cause the xl255 will look very good on my spiders :D