Build Types and battlefield roles
Posted: Tue Dec 17, 2013 1:54 pm
Hello
Not sure where this discussion should go so people in the know feel free to move this thread.
I wanted to start a discussion to try and categorise the builds we are coming up with and the roles we are trying to fill and our command need us to fill in order to be more effective.
This thread is designed to work out a common set of terms and the weighting we apply to characteristics.
This was my first thoughts on the topic. I envision 8 Build Classes with regard to their battlefield role.
Build Classes
Role
1st Characteristics %
2nd Characterisitcs %
3rd Characterisitcs %
Scout/Recon
Loc of Enemy (LoE)
1st - SPEED 50
2nd - ECM 40
3rd - Cap Module 10 (edit from Fire Power)
Force Recon
LoE/Harrasment
1st - Speed 40
2nd - Fire power 40
3rd - ECM 20
Skirmisher
Harrasment/Scout hunters (SH)
1st - Fire power 50
2nd - Speed 25
3rd - Resilience 25
Flanker
Close Tactical Support
1st - Fire Power 40
2nd - Resilience 30
3rd - Speed 30
Brawler
Assault
1st - Resilience 50
2nd - Firepower 45
3rd - ECM / Cap Module 5
Fire support - Close
Target suppression
1st - Indirect Fire Power 50
2nd - Direct Fire Power 30
3rd - Speed 20
Fire support - Tactical
Target Bombardment
1st - Indirect Fire Power 70
2nd - Direct Fire Power 15
3rd - Heat Management 15
Sniper - Direct
Target Bombardment
1st - Direct fire Power 70
2nd - Resilience 20
3rd - Heat Management 10
I would like your comments on the following areas:
Naming conventions
Class roles - Defining exactly what each role should encompass
Characteristics - Do you agree with my assessment of the roles
Weighting of Characteristics - Should it be a % or more levels of need. or a needed value - E.g. Damage of weapon type. E.g. Fire Support - Tac should have minimum 40 Alpha damage from LRM's
I currently have what I consider:
Fire support - Close SHD-2H
2 x LRM10
1 x LRM5
Large Laser
3 x MG
Speed - 89kph
Armour - 352
Flanker - SHD-5M
1 x AC/10
2 x Medium Laser
1 x SRM6
1 x SRM4
Speed - 89kph
Armour - 336
Fire support - Tactical - AWS-8R
2 x LRM15
2 x LRM10
2 x Medium Laser
Speed - 53kph
Armour - 432
Cooling 1.4 (ish)
Not sure where this discussion should go so people in the know feel free to move this thread.
I wanted to start a discussion to try and categorise the builds we are coming up with and the roles we are trying to fill and our command need us to fill in order to be more effective.
This thread is designed to work out a common set of terms and the weighting we apply to characteristics.
This was my first thoughts on the topic. I envision 8 Build Classes with regard to their battlefield role.
Build Classes
Role
1st Characteristics %
2nd Characterisitcs %
3rd Characterisitcs %
Scout/Recon
Loc of Enemy (LoE)
1st - SPEED 50
2nd - ECM 40
3rd - Cap Module 10 (edit from Fire Power)
Force Recon
LoE/Harrasment
1st - Speed 40
2nd - Fire power 40
3rd - ECM 20
Skirmisher
Harrasment/Scout hunters (SH)
1st - Fire power 50
2nd - Speed 25
3rd - Resilience 25
Flanker
Close Tactical Support
1st - Fire Power 40
2nd - Resilience 30
3rd - Speed 30
Brawler
Assault
1st - Resilience 50
2nd - Firepower 45
3rd - ECM / Cap Module 5
Fire support - Close
Target suppression
1st - Indirect Fire Power 50
2nd - Direct Fire Power 30
3rd - Speed 20
Fire support - Tactical
Target Bombardment
1st - Indirect Fire Power 70
2nd - Direct Fire Power 15
3rd - Heat Management 15
Sniper - Direct
Target Bombardment
1st - Direct fire Power 70
2nd - Resilience 20
3rd - Heat Management 10
I would like your comments on the following areas:
Naming conventions
Class roles - Defining exactly what each role should encompass
Characteristics - Do you agree with my assessment of the roles
Weighting of Characteristics - Should it be a % or more levels of need. or a needed value - E.g. Damage of weapon type. E.g. Fire Support - Tac should have minimum 40 Alpha damage from LRM's
I currently have what I consider:
Fire support - Close SHD-2H
2 x LRM10
1 x LRM5
Large Laser
3 x MG
Speed - 89kph
Armour - 352
Flanker - SHD-5M
1 x AC/10
2 x Medium Laser
1 x SRM6
1 x SRM4
Speed - 89kph
Armour - 336
Fire support - Tactical - AWS-8R
2 x LRM15
2 x LRM10
2 x Medium Laser
Speed - 53kph
Armour - 432
Cooling 1.4 (ish)