Clan vs IS damage
Posted: Thu Sep 03, 2015 6:18 am
Hello everyone. I decided to test how does mechs perform in the battlefield comparing Clan vs. IS mechs. The method I used is the following:
-I played matches only in solo drops. I recorded 60 games in total, taking a screenshot at the end of each match.
-From the screenshots, I recorded the total number of IS and Clan mechs as well as calculated the damage each side did in total (regardless if they were on wining or loosing team). I excluded any matches that a player had 0 damage since I couldn't be sure if he was afk or whatever.
-By dividing the total damage of each side by their corresponding numbers I calculated the average damage per match for each side. Additionaly I repeated the process for the total number of matches.
Here are the total numbers I came up with:
-Number of matches recorded: 60
-Number of IS mechs: 800, number of clan mechs: 640
-Total damage for IS: 207,682, total damage for clans: 205,752
-Average damage for IS: 259.6, average damage for clans: 321.5
-Number of kills for IS: 474, number of kills for Clans: 510
Here are some interesting points that are derived from individual match analysis:
-On 60 matches, Clans outdamaged IS on 47 matches, 1 match was a draw and on 12 matches IS outdamaged Clans.
-It seems that IS mechs do better when less Clan mechs are present in a game. On the first 33 matches, IS mechs were 40 more than clans (416/376) and were outdamaged by 85 points average damage. On the next 27 matches, IS mechs outnumbered Clans by 120 (384/264) and the average damage difference dropped to 32 points of damage (still clans leading).
My conclusions are that Clans mechs have a clear advantage of both damage and kills over IS mechs. The fact that IS mechs do better damage when less Clan mechs are present is not good when bringing CW in mind. I only wish PGI would publish some official numbers regarding each mech (average damage/kills per match, games played, etc) since they would be undisputable evidence of each mech's performance.
-I played matches only in solo drops. I recorded 60 games in total, taking a screenshot at the end of each match.
-From the screenshots, I recorded the total number of IS and Clan mechs as well as calculated the damage each side did in total (regardless if they were on wining or loosing team). I excluded any matches that a player had 0 damage since I couldn't be sure if he was afk or whatever.
-By dividing the total damage of each side by their corresponding numbers I calculated the average damage per match for each side. Additionaly I repeated the process for the total number of matches.
Here are the total numbers I came up with:
-Number of matches recorded: 60
-Number of IS mechs: 800, number of clan mechs: 640
-Total damage for IS: 207,682, total damage for clans: 205,752
-Average damage for IS: 259.6, average damage for clans: 321.5
-Number of kills for IS: 474, number of kills for Clans: 510
Here are some interesting points that are derived from individual match analysis:
-On 60 matches, Clans outdamaged IS on 47 matches, 1 match was a draw and on 12 matches IS outdamaged Clans.
-It seems that IS mechs do better when less Clan mechs are present in a game. On the first 33 matches, IS mechs were 40 more than clans (416/376) and were outdamaged by 85 points average damage. On the next 27 matches, IS mechs outnumbered Clans by 120 (384/264) and the average damage difference dropped to 32 points of damage (still clans leading).
My conclusions are that Clans mechs have a clear advantage of both damage and kills over IS mechs. The fact that IS mechs do better damage when less Clan mechs are present is not good when bringing CW in mind. I only wish PGI would publish some official numbers regarding each mech (average damage/kills per match, games played, etc) since they would be undisputable evidence of each mech's performance.