So... advice on a QKD pls?

General discussion not limited to, nor excluding, MWO. No spam.
Post Reply
DemonRaziel
Posts: 233
Joined: Sat Mar 09, 2013 9:16 pm

So... advice on a QKD pls?

Post by DemonRaziel »

Still working on making the little (well, not really that "little") bugger work for me.

At the moment, I am pondering 2 builds, somewhat similar, when it comes to speed/armor. One is more heat efficient, with higher "alpha" and a shield arm, the other one packs more punch when it comes to direct fire and can recycle it's LRM launcher faster.

I know swapping a ML for a TAG would probably benefit me, but I have enough issues handling 4 weapon groups and there is no way I could handle 5 without tying my fingers to a knot...

http://mwo.smurfy-net.de/mechlab#i=82&l ... b8999e9000

http://mwo.smurfy-net.de/mechlab#i=82&l ... de8535678e

So which of the above builds do you guys think would fit me better? Any suggestions to modify any of these are welcome as well (preferably minor modifications, not a complete overhaul, but if you think you got a ubergreat build for me, by all means let me know :) ).
DemonRaziel
Posts: 233
Joined: Sat Mar 09, 2013 9:16 pm

Re: So... advice on a QKD pls?

Post by DemonRaziel »

And I just came up with one more build for your consideration:

http://mwo.smurfy-net.de/mechlab#i=82&l ... b20c9224ed

It's unfinished with 1 free ton that can be used for:
a) extra heat sink
b) TAG in left arm
c) 1 more jump jet for a total of 5
d) 1 more ML (in left arm)
User avatar
cyberstrabadi
Posts: 303
Joined: Sat Jun 01, 2013 12:03 pm
Location: I.M.F. Land
Contact:

Re: So... advice on a QKD pls?

Post by cyberstrabadi »

I like the first one.
I do have a minor mode if you like, loose the beagle and put an ml in the left hand for close combat.The beagle is usufull only with srms or ssrms so you can take advantage of the locking speed but in lrms are useless.The ecm cancelling is like autocancelled in lrms due to its range , and you know beter than any other person in the unit that the lights can itch the lrms easilly.
If you want to put lrms to a fast mech why don`t you buy a treb?? :)
Crp. Cyberstrabadi
4th Regulan Hussars
Ryerson Military District
House Marik, Free Worlds League Military

"If i survive i`m goin to f***k you up...
if you kill me you can come and fart my balls!"
General George Karaiskakis
Brokenstone
Corporal
Corporal
Posts: 41
Joined: Fri Apr 19, 2013 9:22 pm

Re: So... advice on a QKD pls?

Post by Brokenstone »

I like the 2nd one.

The 3rd 0ne is nice. Would probably go with a ml for the extra ton. Depending how hot it runs for you.
Tomman
Captain
Captain
Posts: 142
Joined: Thu Oct 11, 2012 12:20 pm

Re: So... advice on a QKD pls?

Post by Tomman »

Demon....

The 4th has a motto, run what your good at, which is why I stay far, far away from the QKD!
Cpt. Tomman
4th Regulan Hussars
Ryerson Military District
Recruitment Officer
House Marik, Free Worlds League Military
DemonRaziel
Posts: 233
Joined: Sat Mar 09, 2013 9:16 pm

Re: So... advice on a QKD pls?

Post by DemonRaziel »

So after the initial in game testing, options 1 and 3 seem the most favorable, while option 2 is harder to manage and hot as hell (the hot version, not Cania) - not worth it for the slightly better firepower, imo.
DemonRaziel
Posts: 233
Joined: Sat Mar 09, 2013 9:16 pm

Re: So... advice on a QKD pls?

Post by DemonRaziel »

And a complete rehaul of my original builds lead to the below "brawler" and "support" builds on the 4H chassi:

http://mwo.smurfy-net.de/mechlab#i=83&l ... f1af1c9148

http://mwo.smurfy-net.de/mechlab#i=83&l ... 1476c783bf

And I'm actually starting to like the 'Mech... well... starting to not hate it, is more like it :P
Post Reply