Page 1 of 1

So... advice on a QKD pls?

Posted: Wed Jul 24, 2013 8:38 pm
by DemonRaziel
Still working on making the little (well, not really that "little") bugger work for me.

At the moment, I am pondering 2 builds, somewhat similar, when it comes to speed/armor. One is more heat efficient, with higher "alpha" and a shield arm, the other one packs more punch when it comes to direct fire and can recycle it's LRM launcher faster.

I know swapping a ML for a TAG would probably benefit me, but I have enough issues handling 4 weapon groups and there is no way I could handle 5 without tying my fingers to a knot...

http://mwo.smurfy-net.de/mechlab#i=82&l ... b8999e9000

http://mwo.smurfy-net.de/mechlab#i=82&l ... de8535678e

So which of the above builds do you guys think would fit me better? Any suggestions to modify any of these are welcome as well (preferably minor modifications, not a complete overhaul, but if you think you got a ubergreat build for me, by all means let me know :) ).

Re: So... advice on a QKD pls?

Posted: Wed Jul 24, 2013 8:54 pm
by DemonRaziel
And I just came up with one more build for your consideration:

http://mwo.smurfy-net.de/mechlab#i=82&l ... b20c9224ed

It's unfinished with 1 free ton that can be used for:
a) extra heat sink
b) TAG in left arm
c) 1 more jump jet for a total of 5
d) 1 more ML (in left arm)

Re: So... advice on a QKD pls?

Posted: Thu Jul 25, 2013 4:44 am
by cyberstrabadi
I like the first one.
I do have a minor mode if you like, loose the beagle and put an ml in the left hand for close combat.The beagle is usufull only with srms or ssrms so you can take advantage of the locking speed but in lrms are useless.The ecm cancelling is like autocancelled in lrms due to its range , and you know beter than any other person in the unit that the lights can itch the lrms easilly.
If you want to put lrms to a fast mech why don`t you buy a treb?? :)

Re: So... advice on a QKD pls?

Posted: Thu Jul 25, 2013 4:14 pm
by Brokenstone
I like the 2nd one.

The 3rd 0ne is nice. Would probably go with a ml for the extra ton. Depending how hot it runs for you.

Re: So... advice on a QKD pls?

Posted: Thu Jul 25, 2013 5:51 pm
by Tomman
Demon....

The 4th has a motto, run what your good at, which is why I stay far, far away from the QKD!

Re: So... advice on a QKD pls?

Posted: Thu Jul 25, 2013 6:20 pm
by DemonRaziel
So after the initial in game testing, options 1 and 3 seem the most favorable, while option 2 is harder to manage and hot as hell (the hot version, not Cania) - not worth it for the slightly better firepower, imo.

Re: So... advice on a QKD pls?

Posted: Sat Jul 27, 2013 4:47 pm
by DemonRaziel
And a complete rehaul of my original builds lead to the below "brawler" and "support" builds on the 4H chassi:

http://mwo.smurfy-net.de/mechlab#i=83&l ... f1af1c9148

http://mwo.smurfy-net.de/mechlab#i=83&l ... 1476c783bf

And I'm actually starting to like the 'Mech... well... starting to not hate it, is more like it :P